Several of our games rely on this not being replicated
Set Actor Enable Collision is not replicated.
Reproduced in 4.7.6, 4.8.2, and Main (//depot/UE4/Promotable-CL-2619427)
1. Open any project
2. Create a new Actor Blueprint
3. Add a new Static Mesh component
4. Add a Static Mesh with collision to the component
5. On Event Begin Play, Switch Has Authority (Authority) > Set Actor Enable Collision to False
6. Set the Blueprint to Replicates
7. PIE with 2 players
8. Run into the mesh on the Client
Result:
Collision is still enabled on the Client
Expected:
Collision is disabled on both Server and Client
Head over to the existing Questions & Answers thread and let us know what's up.
18 |
Component | UE - Networking |
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Affects Versions | 4.7.6, 4.8.2, 4.9, 4.14 |
Created | Jul 14, 2015 |
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Resolved | Jun 19, 2017 |
Updated | Jul 5, 2017 |
2010 - moritz-wundke |