Description

While not a major issue in and of itself, this can cause considerable headaches for materials where sampler counts in 5.1 were at 15/16 or 16/16 and when upgrading to 5.2 are now exceeding the built-in limits.

Steps to Reproduce
  1. With the launcher build of 5.1, create a new material. Enable the Platform Stats panel, and note the number of samplers. (Should be 3/16)
  2. With the launcher build of 5.2, create a new material. Enable the Platform Stats panel, and note the number of samplers. (Should be 5/16)

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Fixed
ComponentUE - Rendering Architecture - Materials
Affects Versions5.2
Target Fix5.3
Fix Commit24459752
CreatedMay 19, 2023
ResolvedMay 24, 2023
UpdatedMay 25, 2023
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