This is not a regression as in 5.1.1 the meshes will load and unload in their proper cell squares when entering and exiting the load distance threshold
Expected Results: The asset should be assigned to the cell square that holds most of the mesh and be loaded into that cell when getting close to it
Actual Results: The meshes on the grid line will stay loaded no matter how far away from them you are
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I can't open my map from the editor.
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-187167 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - World Partition |
---|---|
Affects Versions | 5.2 |
Target Fix | 5.3 |
Fix Commit | 25644668 |
---|
Created | May 26, 2023 |
---|---|
Resolved | May 26, 2023 |
Updated | May 30, 2023 |