There is no particular error. Developer can ignore it.
Result:
Ensure occurs :
Ensure condition failed: false [File:D:\dev\UnrealEngine-5.2.0\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp] [Line: 1018]
UnrealEditor-Engine-Win64-Debug.dll!ULevelStreaming::UpdateStreamingState(bool & bOutUpdateAgain, bool & bOutRedetermineTarget) Line 1018 C++
UnrealEditor-Engine-Win64-Debug.dll!UWorld::UpdateLevelStreaming() Line 3897 C++
UnrealEditor-Engine-Win64-Debug.dll!UGameViewportClient::Draw(FViewport * InViewport, FCanvas * SceneCanvas) Line 1597 C++
UnrealEditor-Engine-Win64-Debug.dll!FViewport::Draw(bool bShouldPresent) Line 1852 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 2162 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 519 C++
UnrealEditor-Win64-Debug.exe!FEngineLoop::Tick() Line 5812 C++
UnrealEditor-Win64-Debug.exe!EngineTick() Line 62 C++
UnrealEditor-Win64-Debug.exe!GuardedMain(const wchar_t * CmdLine) Line 191 C++
UnrealEditor-Win64-Debug.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 233 C++
UnrealEditor-Win64-Debug.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 284 C++
[Inline Frame] UnrealEditor-Win64-Debug.exe!invoke_main() Line 102 C++
UnrealEditor-Win64-Debug.exe!__scrt_common_main_seh() Line 288 C++
kernel32.dll!00007ff8b5217614() Unknown
ntdll.dll!00007ff8b6d026a1() Unknown
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-187255 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools |
---|---|
Affects Versions | 5.2 |
Target Fix | 5.3 |
Created | May 29, 2023 |
---|---|
Resolved | Jun 5, 2023 |
Updated | Jun 12, 2023 |