When setting an actor on a level to the SoftObjectRefence(Type:Actor) variable and outputting the object name as a PrintString, the object name cannot be correctly obtained if the set actor is placed inside a LevelInstance. This problem only occurs in PIE and not in Standalone. Also, the problem does not occur in UE5.1 but does occur in UE5.2. The actual referenced object is Temp in PIE, so it appears that the object cannot be retrieved correctly.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-187278 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - Level Instances |
---|---|
Affects Versions | 5.2 |
Target Fix | 5.3 |
Fix Commit | 24957028 |
---|
Created | May 30, 2023 |
---|---|
Resolved | Jun 1, 2023 |
Updated | Jun 9, 2023 |