A surface's Ambient Occlusion will appear through a decal when static lighting is disabled in project settings. Regression tested against
//UE5/Release-5.0 CL 20979098
//UE5/Release-5.1 CL 23901901
Reproduces in the following
//UE5/Release-5.2 CL 25360045
1. Disable static lighting in a 5.2 project
2. Apply a decal over a surface with a material AO (i.e. a wall with a brick material applied to it)
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-187512 in the post.
0 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 5.2 |
Created | May 31, 2023 |
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Resolved | Jun 22, 2023 |
Updated | Aug 22, 2023 |