A surface's Ambient Occlusion will appear through a decal when static lighting is disabled in project settings. Regression tested against
//UE5/Release-5.0 CL 20979098
//UE5/Release-5.1 CL 23901901
Reproduces in the following
//UE5/Release-5.2 CL 25360045
1. Disable static lighting in a 5.2 project
2. Apply a decal over a surface with a material AO (i.e. a wall with a brick material applied to it)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-187512 in the post.
0 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 5.2 |
Created | May 31, 2023 |
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Resolved | Jun 22, 2023 |
Updated | Aug 22, 2023 |