Parent blueprints do not recognize child class actors as the same type as the initial parent blueprint. This makes it difficult to create a master blueprint for spawning/ai control/etc.
1. Download, unzip, and open attached zip file
2. Open Parent Actor
3. Make sure "Child Class In" node is connected to function "TakeChildActorIn"
4. Compile
Results:
Warning (4.8.2) or Error (4.9) appear in output log stating that the node and pin are not compatible. Blueprint does not compile.
Expected:
Blueprint compiles, no error warning is presented.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.2, 4.9 |
Target Fix | 4.9 |
Created | Jul 16, 2015 |
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Resolved | Jul 20, 2015 |
Updated | Apr 27, 2018 |