This is a regression as the issue does not occur in //UE5/Release-5.1.1 - CL 23901901
Expected Results: The layout should change without an issue
Actual Results: Editor Crashes with an Ensure
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff UnrealEditor_Slate!FTabManager::PersistLayout() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:915] UnrealEditor_Slate!<lambda_68306145e6c4534a55f5ce5145af1c34>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:977] UnrealEditor_Core!FTSTicker::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\Ticker.cpp:110] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6050] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-187617 in the post.
0 |
Component | UE - Editor - Workflow Systems |
---|---|
Affects Versions | 5.2 |
Target Fix | 5.3 |
Created | Jun 1, 2023 |
---|---|
Resolved | Jul 19, 2023 |
Updated | Jan 19, 2024 |