This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
As stated in the linked UDN ticket, these particle modules are missing their InitializeDefaults code:
ParticleModuleMeshRotation ParticleModuleMeshRotationRate ParticleModuleMeshRotationRateMultiplyLife ParticleModuleMeshRotationRateOverLife ParticleModuleSourceMovement ParticleModuleVectorFieldScale ParticleModuleVectorFieldScaleOverLife
When a distribution is reset to default via the corresponding button in the UI, it is now reset to None, which will lead to a crash with cooked content.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I can't open my map from the editor.
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-18775 in the post.
0 |
Component | UE - Graphics Features |
---|
Created | Jul 16, 2015 |
---|---|
Resolved | Feb 15, 2017 |
Updated | Apr 27, 2018 |