Result: Observe that the debug info for the Hold and Release trigger is rapidly thrashing between triggered, ongoing, and completed states of input.
Expected: The trigger is treated as if it was just pressed and goes through a normal trigger state
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188124 in the post.
3 |
Component | UE - Gameplay - Input |
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Affects Versions | 5.2, 5.3 |
Target Fix | 5.5 |
Created | Jun 7, 2023 |
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Resolved | Apr 25, 2024 |
Updated | Jun 7, 2024 |