Description

This bug appears to be related to pass filtering.

To observe correct behavior. In Project Settings->Rendering->Optimizations, set “Early
Z-pass” to “Decide Automatically”, and disable “Mask material only in early Z-pass"

 

Translucent Mesh Error Case:

[Image Removed]

Translucent Mesh Correct Case:

[Image Removed]

Steps to Reproduce
  1. Download the attached repo project, open
  2. Observe the state of the two planes: the one with a red target does not have Cast
    Dynamic Shadow as Masked, and is behaving correctly. The one with a greenish
    target has Cast Dynamic Shadow as Masked enabled, and is invisible when it should
    not be.

 

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188155 in the post.

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Backlogged
ComponentUE - Graphics Features - Shadows
Affects Versions5.2
CreatedJun 7, 2023
UpdatedFeb 13, 2024
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