Reported by user in UDN.
Overriding the binding of a spawnable actor track while the sequence is playing will result in 2 visual copies of the actor, the original spawnable, which doesn't get destroyed until the Sequence finishes, and the runtime actor. While the original spawnable is no longer bound to the tracks, it does persist.
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188222 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.2 |
Target Fix | 5.3 |
Fix Commit | 25947310 |
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Main Commit | 25947313 |
Created | Jun 8, 2023 |
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Resolved | Jun 14, 2023 |
Updated | Jun 23, 2023 |