Reported by user in UDN.

Overriding the binding of a spawnable actor track while the sequence is playing will result in 2 visual copies of the actor, the original spawnable, which doesn't get destroyed until the Sequence finishes, and the runtime actor. While the original spawnable is no longer bound to the tracks, it does persist.

Steps to Reproduce
  1. Create a sequence with a spawnable actor
  2. Add blueprint code to trigger the sequence, wait some time, and then bind the player to the spawnable actor track
  3. Play the game and recognize 2 versions of the spawnable

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ComponentUE - Anim - Sequencer
Affects Versions5.2
Target Fix5.3
Fix Commit25947310
Main Commit25947313
CreatedJun 8, 2023
ResolvedJun 14, 2023
UpdatedJun 23, 2023