The setting for Replication on a Blueprint variable resets to None of the Blueprint's parent BP is compiled.
1. Open UE4 Editor (any project)
2. Create a blueprint based on Actor (ParentBP)
3. Create a blueprint based on ParentBP (ChildBP)
4. In Parent BP, create a new boolean variable and set the Replication dropdown to Replicate
5. Compile (notice that ChildBP Replication is still set to none)
6. In ChildBP set the inherited variable to Replicate
7. In ParentBP change the default value of the boolean variable and compile again
Result:
ChildBP Replication resets to none after ParentBP is compiled.
Expected:
ChildBP to inherit all default values of ParentBP
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.2, 4.9 |
Target Fix | 4.9 |
Created | Jul 20, 2015 |
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Resolved | Jul 20, 2015 |
Updated | Apr 27, 2018 |