The Strip on Cook option seems to strip even necessary data.
The cooked game crashes with the log :
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\dev\UnrealEngine-5.2.0\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 752]
UnrealGame.exe!FDebug::CheckVerifyFailedImpl(const char * Expr, const char * File, int Line, void * ProgramCounter, const wchar_t * Format, ...) Line 594 C++ [Inline Frame] UnrealGame.exe!TArray<UE::Math::TBox<double>,TSizedDefaultAllocator<32>>::RangeCheck::__l9::<lambda_f0deecbcddcee8848c705c0948f375a2>::operator()(const wchar_t[59] &) Line 752 C++ UnrealGame.exe!DispatchCheckVerify<void,<lambda_f0deecbcddcee8848c705c0948f375a2>,wchar_t [59],__int64,__int64>(TArray<UE::Math::TBox<double>,TSizedDefaultAllocator<32>>::RangeCheck::__l9::<lambda_f0deecbcddcee8848c705c0948f375a2> && Inner, const wchar_t[59] & <Args_0>, const __int64 & <Args_1>, const __int64 & <Args_2>) Line 189 C++ [Inline Frame] UnrealGame.exe!TArray<UE::Math::TBox<double>,TSizedDefaultAllocator<32>>::RangeCheck(int) Line 752 C++ [Inline Frame] UnrealGame.exe!TArray<UE::Math::TBox<double>,TSizedDefaultAllocator<32>>::operator[](int) Line 820 C++ [Inline Frame] UnrealGame.exe!TManagedArrayBase<UE::Math::TBox<double>>::operator[](int) Line 435 C++ UnrealGame.exe!UGeometryCollectionComponent::ComputeBounds(const UE::Math::TMatrix<double> & LocalToWorldWithScale) Line 531 C++ UnrealGame.exe!UGeometryCollectionComponent::CalculateLocalBounds() Line 3740 C++ UnrealGame.exe!UGeometryCollectionComponent::ResetDynamicCollection() Line 2456 C++ UnrealGame.exe!UGeometryCollectionComponent::OnRegister() Line 2376 C++ UnrealGame.exe!UActorComponent::ExecuteRegisterEvents(FRegisterComponentContext * Context) Line 1680 C++ UnrealGame.exe!UActorComponent::RegisterComponentWithWorld(UWorld * InWorld, FRegisterComponentContext * Context) Line 1352 C++ UnrealGame.exe!AActor::IncrementalRegisterComponents(int NumComponentsToRegister, FRegisterComponentContext * Context) Line 5342 C++ [Inline Frame] UnrealGame.exe!ULevel::IncrementalRegisterComponents(bool) Line 1701 C++ UnrealGame.exe!ULevel::IncrementalUpdateComponents(int NumComponentsToUpdate, bool bRerunConstructionScripts, FRegisterComponentContext * Context) Line 1636 C++ UnrealGame.exe!UWorld::UpdateWorldComponents(bool bRerunConstructionScripts, bool bCurrentLevelOnly, FRegisterComponentContext * Context) Line 2308 C++ UnrealGame.exe!UWorld::InitializeActorsForPlay(const FURL & InURL, bool bResetTime, FRegisterComponentContext * Context) Line 4705 C++ UnrealGame.exe!UEngine::LoadMap(FWorldContext & WorldContext, FURL URL, UPendingNetGame * Pending, FString & Error) Line 14913 C++ UnrealGame.exe!UEngine::Browse(FWorldContext & WorldContext, FURL URL, FString & Error) Line 14108 C++ UnrealGame.exe!UGameInstance::StartGameInstance() Line 645 C++ UnrealGame.exe!UGameEngine::Start() Line 1213 C++ UnrealGame.exe!FEngineLoop::Init() Line 4821 C++ [Inline Frame] UnrealGame.exe!EngineInit() Line 51 C++ UnrealGame.exe!GuardedMain(const wchar_t * CmdLine) Line 168 C++ UnrealGame.exe!GuardedMainWrapper(const wchar_t * CmdLine) Line 107 C++ UnrealGame.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 244 C++ UnrealGame.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 285 C++ [Inline Frame] UnrealGame.exe!invoke_main() Line 102 C++ UnrealGame.exe!__scrt_common_main_seh() Line 288 C++ kernel32.dll!00007ffd66b37614() Unknown ntdll.dll!00007ffd688026f1() Unknown
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188924 in the post.
4 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 5.2 |
Target Fix | 5.5 |
Fix Commit | 36439765 |
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Created | Jun 16, 2023 |
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Resolved | Sep 21, 2024 |
Updated | Sep 30, 2024 |