There is a potential race condition in the landscape texture writing code that can lead to the following assert to be triggered :
Assertion failed: LockState == ELockState::None [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Texture.cpp] [Line: 2233] GetMipData (FMipData) shouldn't be called in-between LockMip/UnlockMip
FLandscapeTextureDataInterface::Flush needs to be updated in order to make sure the mips cannot be in a locked state at this point
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188936 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Target Fix | 5.5 |
Created | Jun 16, 2023 |
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Updated | Feb 21, 2024 |