A customized struct with a TObjectPtr to an EditAnywhere, Instanced UObject will not show in full blueprint editor.
I narrowed this down to the SKismetInspector::IsPropertyVisible method. The property for the struct gets to the end of the method, and will always return false because the line:
return SelectedObjectProperties.Num() == 0;
Is always going to return true.
Expected result: The FTestActorInfo customization should show the object details
Actual Result: The details for the FTestActorInfo does not show
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189001 in the post.
0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.2 |
Created | Jun 18, 2023 |
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Resolved | Feb 7, 2024 |
Updated | Feb 7, 2024 |