When setting properties and saving simulation changes, EditorUtilities::GetEditorWorldCounterpartActor and EditorUtilities:GetSimWorldCounterpartActor functions seem to get the wrong actor. Actors in different levels seem to share the FName and the loop in those functions breaks too early.
Alternatively, you can view the repro video on the linked UDN
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189230 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.1 |
Created | Jun 21, 2023 |
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Updated | Feb 14, 2024 |