When setting properties and saving simulation changes, EditorUtilities::GetEditorWorldCounterpartActor and EditorUtilities:GetSimWorldCounterpartActor functions seem to get the wrong actor. Actors in different levels seem to share the FName and the loop in those functions breaks too early.
Alternatively, you can view the repro video on the linked UDN
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189230 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.1 |
Created | Jun 21, 2023 |
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Updated | Feb 14, 2024 |