Static mesh components of blueprints with "Is Dynamic Obstacle" set to true do not correctly affect navigation when standalone mode is initially run. Once another object is moved and the navmesh is updated, it will show the correct navmesh intereaction.
1. download and unzip project at link:
[Link Removed]
2. Open downloaded project
3. Press Play in Standalone mode
4. Press ~
5. Type "Show Navigation" and press enter
6. Look at object on player's left
Results:
Navigation mesh is not affected by the object
Expected:
Navigation mesh is directly altered by the blueprint. If the user LMB on the sphere, it will move the sphere 1 unit and the navmesh will correctly recast.
Head over to the existing Questions & Answers thread and let us know what's up.