Steps to Reproduce
  1. Create a level for level instance
  2. Place some actors
  3. Create some folders in the outliner
  4. Move the actors into those folders
  5. Create a world partitioned level
  6. Place the created level instance to the level
  7. Add a data layer and assign it to the level instance
  8. Save the level once
  9. Unload the data layer

Result: 

The folder structure in the level instance is copied to the top level of the outliner

[Link Removed]
[Link Removed]
 

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Fixed
Fix Commit26255318
Main Commit26255100
Release Commit26255318
CreatedJun 22, 2023
ResolvedJun 27, 2023
UpdatedJul 18, 2023
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