Error Message: Access violation - code c0000005 (first/second chance not available)
ComponentOverlapComponent node used in blueprints will cause the editor to crash once you PIE if there is no component connected to the blue component pin on the ComponentOverlapComponents node.
1. Create a new blueprint template
2. Create a new actor blueprint
3. Create a blueprint setup like the attached picture or project zip
UE4Editor_Engine!UKismetSystemLibrary::ComponentOverlapComponents_NEW() [kismetsystemlibrary.cpp:1149]
UE4Editor_Engine!UKismetSystemLibrary::execComponentOverlapComponents_NEW() [kismetsystemlibrary.h:61]
UE4Editor_CoreUObject!UFunction::Invoke() [class.cpp:4125]
UE4Editor_CoreUObject!UObject::CallFunction() [scriptcore.cpp:463]
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [scriptcore.cpp:1552]
UE4Editor_CoreUObject!UObject::execLetBool() [scriptcore.cpp:1469]
UE4Editor_CoreUObject!UObject::ProcessInternal() [scriptcore.cpp:673]
UE4Editor_CoreUObject!UFunction::Invoke() [class.cpp:4125]
UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1023]
UE4Editor_Engine!AActor::ProcessEvent() [actor.cpp:520]
UE4Editor_Engine!FLatentActionManager::TickLatentActionForObject() [latentactionmanager.cpp:169]
UE4Editor_Engine!FLatentActionManager::ProcessLatentActions() [latentactionmanager.cpp:99]
UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1218]
UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1339]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2359]
UE4Editor!GuardedMain() [launch.cpp:142]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126]
UE4Editor!WinMain() [launchwindows.cpp:200]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-18936 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.8 |
Target Fix | 4.9 |
Created | Jul 21, 2015 |
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Resolved | Jul 22, 2015 |
Updated | Apr 27, 2018 |