Adding a startup movie to a Lyra Starter game project will cause a crash in a packaged build. Full callstack is attached
Results:
Packaged build will crash on startup
Expected:
Starter movie plays on startup
begin: stack for UAT === Handled ensure: === Ensure condition failed: oldValue == newValue [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\ThreadingBase.cpp] [Line: 216] Ensure condition failed: oldValue == newValue [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\ThreadingBase.cpp] [Line: 216] 0x00007ff6940a06f5 LyraGame.exe!IsInSlateThread() [] 0x00007ff69079aaa2 LyraGame.exe!FSlateApplication::Get() [] 0x00007ff6974e22ce LyraGame.exe!FPreLoadSlateWidgetRenderer::DrawWindow() [] 0x00007ff6974edf6c LyraGame.exe!FPreLoadScreenSlateSynchMechanism::RunMainLoop_SlateThread() [] 0x00007ff6974edc1d LyraGame.exe!FPreLoadScreenSlateThreadTask::Run() [] 0x00007ff6945b01a2 LyraGame.exe!FRunnableThreadWin::Run() [] 0x00007ff6945a6270 LyraGame.exe!FRunnableThreadWin::GuardedRun() [] 0x00007ff916c27614 KERNEL32.DLL!UnknownFunction [] 0x00007ff917be26f1 ntdll.dll!UnknownFunction [] end: stack for UAT
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189575 in the post.
0 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 5.1, 5.2 |
Target Fix | 5.3.2 |
Created | Jun 26, 2023 |
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Resolved | Aug 3, 2023 |
Updated | Jul 19, 2024 |