Description

[Link Removed]

From UDN:

 

If you are using the new compatible skeletons feature and you have a Montage with an attribute curve on it, the curve is not correctly mapped to the target skeleton.
So if you had two Skeletons called SK_Man and SK_Jim, each with a differing set of curves defined on them but each shared a curve called EnableFeature, and you then created a Montage targeting SK_Man which implemented the EnableFeature curve, when you play that montage using SK_Jim the curve does not get remapped properly and the curve value will either affect a different curve on SK_Jim or otherwise not work at all.

 

Steps to Reproduce

See UDN description for repro details.

  1. Have 2 compatible skeletons with different set of curves
  2. Add a new curve to both skeleton A and B
  3. Create montage mapped to skeleton A
  4. Add a curve to the new montage.
  5. Play the montage A on mesh mapped to skeleton B
  6. The curve will either affect the wrong curve, or will not work.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189621 in the post.

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Fixed
ComponentUE - Anim - Runtime
Affects Versions5.2
Target Fix5.3
Fix Commit24421496
CreatedJun 27, 2023
ResolvedJul 31, 2023
UpdatedAug 2, 2023