Description

Burst GCs will destroy the target actor if you attach them to the target (FGameplayCueNotify_PlacementInfo::AttachPolicy) and override the decal fade out (FGameplayCueNotify_DecalInfo::bOverrideFadeOut). FGameplayCueNotify_DecalInfo::SpawnDecal calls UDecalComponent::SetFadeOut on the decal component but dosen't override the default value for the DestroyOwnerAfterFade parameter. As a result, the decal component destroys the target actor. 

Steps to Reproduce
  • Create a burst gameplay cue
  • Set the cue to attach to the target actor (FGameplayCueNotify_PlacementInfo::AttachPolicy)
  • Override the fade out time (FGameplayCueNotify_DecalInfo::bOverrideFadeOut)
  • Note that when the GC is executed that the target actor is destroyed by the spawned decal component. 

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Fixed
ComponentUE - Gameplay - Gameplay Ability System
Affects Versions5.2
Target Fix5.3
Fix Commit26706150
Main Commit26706966
Release Commit26706160
CreatedJun 27, 2023
ResolvedJul 31, 2023
UpdatedAug 23, 2023