This is only happening with gamepad buttons it appears. This is likely not Lyra specific, but has something to do with how the state of gamepad keys are being evaluated. I think that it may be because the UI steals focus, which makes the gamepad button in the UPlayerInput keystate map miss a "IE_Pressed" event, and it only has the released event.
Result: "Triggered" and "Completed" events get fired every other frame, instead of the expected result of nothing happening until you let go of your gamepad button and press it again.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189935 in the post.
2 |
Component | UE - Gameplay - Input |
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Affects Versions | 5.3 |
Target Fix | 5.5 |
Created | Jun 29, 2023 |
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Resolved | Feb 9, 2024 |
Updated | Apr 17, 2024 |