This is only happening with gamepad buttons it appears. This is likely not Lyra specific, but has something to do with how the state of gamepad keys are being evaluated. I think that it may be because the UI steals focus, which makes the gamepad button in the UPlayerInput keystate map miss a "IE_Pressed" event, and it only has the released event.
Result: "Triggered" and "Completed" events get fired every other frame, instead of the expected result of nothing happening until you let go of your gamepad button and press it again.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189935 in the post.
2 |
Component | UE - Gameplay - Input |
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Affects Versions | 5.3 |
Target Fix | 5.5 |
Created | Jun 29, 2023 |
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Resolved | Feb 9, 2024 |
Updated | Apr 17, 2024 |