Part of the changes for 5.2 required UAnimCompositeBase::GetSamplingFrameRate to be changed to return a very high framerate. This has the unintended consequence of effectively making the functionality that allows users to place notifies on specific frames, or to step individual frames in the timeline, pretty much unusable.
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How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the difference between Camera and CineCamera?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-190813 in the post.
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Component | UE - Anim - Runtime |
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Target Fix | 5.3 |
Created | Jul 20, 2023 |
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Resolved | Aug 8, 2023 |
Updated | Aug 9, 2023 |