It seems that URigVMBlueprint::CompileLog is spamming the log whenever a call to BP_SCOPED_COMPILER_EVENT_STAT, including for blueprints that are unrelated to control rig. The log messages are only visible when the global log verbosity level has been set to Log.
A workaround is to pass false to the FCompilerResultsLog constructor however, doing that seems to result in messages from the control rig logger not being output to the log window.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-190861 in the post.
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Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 5.2 |
Target Fix | 5.3 |
Created | Jul 21, 2023 |
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Resolved | Jul 26, 2023 |
Updated | Jul 28, 2023 |