Description

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Steps to Reproduce

1. Create a Lyra, 3P, or VR template project
2. In a content folder, create a 2DTextureArray 
3. Add Source textures via the dropdown menu (do not drag and drop from content browser)
4. Hit an assert

Expected:
Source Textures can be added via dropdown menu.

Result:
Assert.

Callstack
Assertion failed: bIsRoutingPostCompilation == false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp] [Line: 245] Registering a texture to the compile manager from inside a texture postcompilation is not supported and usually indicate that the previous async operation wasn't completed (i.e. missing call to PreEditChange) before modifying a texture property.
UnrealEditor-Engine!FTextureCompilingManager::AddTextures(TArrayView<UTexture * const,int>) [TextureCompiler.cpp:244]
UnrealEditor-Engine!UTexture2D::CreateResource() [Texture2D.cpp:939]
UnrealEditor-Engine!UTexture::UpdateResource() [Texture.cpp:264]
UnrealEditor-Engine!UTexture2D::UpdateResource() [Texture2D.cpp:717]
UnrealEditor-Engine!FTextureCompilingManager::PostCompilation(UTexture *) [TextureCompiler.cpp:210]
UnrealEditor-Engine!FTextureCompilingManager::ProcessTextures(bool,int) [TextureCompiler.cpp:586]UnrealEditor-Engine!FTextureCompilingManager::ProcessAsyncTasks(bool) [TextureCompiler.cpp:707]UnrealEditor-Engine!FAssetCompilingManager::ProcessAsyncTasks(bool) [AssetCompilingManager.cpp:516]
UnrealEditor!7ff74a710000  + 8c82
UnrealEditor!7ff74a710000  + 2473c
UnrealEditor!7ff74a710000  + 2482a
UnrealEditor!7ff74a710000  + 274f0
UnrealEditor!7ff74a710000  + 3a4c4
UnrealEditor!7ff74a710000  + 3d996
KERNEL32!7ff916c10000  + 17614
ntdll!7ff917b90000  + 526f1

 

 

 

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Fixed
ComponentUE - Texture
Affects Versions5.2
Target Fix5.3
Fix Commit26745767
Main Commit26745555
Release Commit26745767
CreatedJul 25, 2023
ResolvedAug 1, 2023
UpdatedAug 24, 2023
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