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1. Create a Lyra, 3P, or VR template project
2. In a content folder, create a 2DTextureArray
3. Add Source textures via the dropdown menu (do not drag and drop from content browser)
4. Hit an assert
Expected:
Source Textures can be added via dropdown menu.
Result:
Assert.
Assertion failed: bIsRoutingPostCompilation == false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp] [Line: 245] Registering a texture to the compile manager from inside a texture postcompilation is not supported and usually indicate that the previous async operation wasn't completed (i.e. missing call to PreEditChange) before modifying a texture property.
UnrealEditor-Engine!FTextureCompilingManager::AddTextures(TArrayView<UTexture * const,int>) [TextureCompiler.cpp:244] UnrealEditor-Engine!UTexture2D::CreateResource() [Texture2D.cpp:939] UnrealEditor-Engine!UTexture::UpdateResource() [Texture.cpp:264] UnrealEditor-Engine!UTexture2D::UpdateResource() [Texture2D.cpp:717] UnrealEditor-Engine!FTextureCompilingManager::PostCompilation(UTexture *) [TextureCompiler.cpp:210] UnrealEditor-Engine!FTextureCompilingManager::ProcessTextures(bool,int) [TextureCompiler.cpp:586]UnrealEditor-Engine!FTextureCompilingManager::ProcessAsyncTasks(bool) [TextureCompiler.cpp:707]UnrealEditor-Engine!FAssetCompilingManager::ProcessAsyncTasks(bool) [AssetCompilingManager.cpp:516] UnrealEditor!7ff74a710000 + 8c82 UnrealEditor!7ff74a710000 + 2473c UnrealEditor!7ff74a710000 + 2482a UnrealEditor!7ff74a710000 + 274f0 UnrealEditor!7ff74a710000 + 3a4c4 UnrealEditor!7ff74a710000 + 3d996 KERNEL32!7ff916c10000 + 17614 ntdll!7ff917b90000 + 526f1
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-191100 in the post.
0 |
Component | UE - Texture |
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Affects Versions | 5.2 |
Target Fix | 5.3 |
Created | Jul 25, 2023 |
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Resolved | Aug 1, 2023 |
Updated | Aug 24, 2023 |