Description

When importing animations with numeric names from fbx in UE5.2 or later, the AnimationSequence asset is created but the animation data is not imported. The workaround is to not prefix bones with numeric names. This is a regression because it worked in UE5.1. 

Steps to Reproduce

1. Import skeleton from fbx with bone names starting with a number 
2. Import animation from fbx with bone names starting with a number 

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Fixed
ComponentUE - Anim - Rigging - Control Rig
Affects Versions5.25.3
Target Fix5.3
Fix Commit26734182
Main Commit26734207
Release Commit26734182
CreatedJul 31, 2023
ResolvedAug 1, 2023
UpdatedSep 29, 2023