This is a bug reported from a UDN customer with a sample project and video attached that goes over the input consumption states and how they are incorrectly being set when changing UI modes
See attached video
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-191761 in the post.
1 |
Component | UE - Gameplay - Input |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Aug 1, 2023 |
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Updated | Aug 20, 2024 |