The velocity when moving the root is output, but it seems that the velocity for each deformation is not output. Since motion blur and TSR use velocity, problems such as ghosting may occur.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-192239 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 5.2 |
Created | Aug 7, 2023 |
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Updated | Aug 22, 2023 |