Scaling objects via a timeline scales past the intended value when attempting to scale to 0,0,0. Instead of ending at 0,0,0 the scale will be set to an extremely small negative value such as -.0019, -.0019, -.0019.
Note: Rarely, it will return an extremely small positive value such as .000202, .000202, .000202.
1. Open Editor (any project)
2. Create new actor blueprint
3. Add a cube component
4. Create the blueprint shown in the attached screenshot.
5. Compile, save, close blueprint
6. Place a copy of the blueprint in the level.
7. Press PIE
8. Press input event button to shrink the blueprint
9. Shift+F1 and find the blueprint in the world outliner
10. Select the cube component and view the scale
Results:
Value will not be 0,0,0. They will be close, but slightly off. The cube will still be noticeable in level in most instances.
Expected:
Cube is set to scale 0,0,0, the mesh will not be visible in viewport.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.8.2 |
Created | Jul 27, 2015 |
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Resolved | Jul 28, 2015 |
Updated | Jul 14, 2021 |