UK2Node_VariableSet::ShouldFlushDormancyOnSet only returns true for classes that derive from AActor. This leads to inconsistent behavior, as the owning actor will not have FlushNetDormancy called on it when a replicated property on one of its components is set.
Create replicated actor and actor component blueprints, each with a replicated property.
When changing the actor's property, FlushNetDormancy will be called, but when changing the component's property, dormancy is not flushed.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-192432 in the post.
8 |
Component | UE - Networking |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Aug 8, 2023 |
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Updated | Oct 25, 2024 |