If the user simulates all bodies, and then sets the physics blend weight to a decimal value between 0 and 1, the skeletal meshes will spin out of control. This doesn't happen if the physics blend weight is set to 1 or 0.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19252 in the post.
| 1 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.9 |
| Target Fix | 4.13 |
| Fix Commit | 3046280 |
|---|---|
| Main Commit | 3058682 |
| Created | Jul 27, 2015 |
|---|---|
| Resolved | Jul 12, 2016 |
| Updated | Apr 27, 2018 |