If the user simulates all bodies, and then sets the physics blend weight to a decimal value between 0 and 1, the skeletal meshes will spin out of control. This doesn't happen if the physics blend weight is set to 1 or 0.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19252 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.9 |
Target Fix | 4.13 |
Fix Commit | 3046280 |
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Main Commit | 3058682 |
Created | Jul 27, 2015 |
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Resolved | Jul 12, 2016 |
Updated | Apr 27, 2018 |