For projects relying on attachment to be performed on the client before the server, such as to prevent latency, this can result in attachments being overridden when USceneComponent::OnRep_AttachChildren is called.
With network emulation enabled, attach a non-replicated component to a replicated component on the client, using a server RPC to have the server perform the attachment as well.
Before the next net update is received from the server, reattach the component to its original parent.
Expected: the component on the client will remain attached to its original parent
Actual: once the next net update is received, the component on the client will be reattached to the replicated component
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25 |
Component | UE - Networking |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Aug 10, 2023 |
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Updated | Oct 25, 2024 |