Video example: [Link Removed]
Occurs in 5.2 as well as 5.2.
1) Launch AudioQA
2) In the Content Browser, create a MetaSound Source asset
3) Add an Input (leave it as the default Float
4) Open the asset MSS_CompTriggerRandomWaveFromArray
5) In the MetaSound you made, copy the Input node and paste it in MSS_CompTriggerRandomWaveFromArray
Expected Result:
Copy and pasting inputs isn't supported yet, so nothing happens except maybe a helpful warning
Actual Result:
A node with two pins called Pitch Shift appears
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193044 in the post.