Description

Video example: [Link Removed]

Occurs in 5.2 as well as 5.2.

Steps to Reproduce

1) Launch AudioQA
2) In the Content Browser, create a MetaSound Source asset
3) Add an Input (leave it as the default Float
4) Open the asset MSS_CompTriggerRandomWaveFromArray
5) In the MetaSound you made, copy the Input node and paste it in MSS_CompTriggerRandomWaveFromArray

Expected Result:
 Copy and pasting inputs isn't supported yet, so nothing happens except maybe a helpful warning

Actual Result:
 A node with two pins called Pitch Shift appears

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193044 in the post.

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Fixed
ComponentUE - Audio - MetaSounds
Affects Versions5.15.25.35.4
Target Fix5.5
Fix Commit33102004
CreatedAug 15, 2023
ResolvedApr 19, 2024
UpdatedApr 24, 2024