Undoing a child actor's component transform in its Blueprint editor isn't reflected in child actor instances in the level editor. Subsequent transforms are also not propagated after the undo breaks the link. The only way to restore the correct transforms is to delete the instance or clear the child actor class in the parent Blueprint and reset it.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193231 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Aug 17, 2023 |
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Updated | Oct 1, 2024 |