When viewing a static mesh that has Nanite enabled, and when choosing the view mode Player Collision, then both the Nanite mesh and the player collision mesh are shown. For non-Nanite meshes, only the player collision mesh is shown in this case. We expect this to be the case also for Nanite meshes.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193452 in the post.
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Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.2 |
Target Fix | 5.6 |
Created | Aug 21, 2023 |
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Updated | Sep 5, 2024 |