ULevelEditorDragDropHandler::PreviewDropObjectsAtCoordinates sets the World as the ReferencingAsset when we should probably set the GameDataAsset for the current active ContentBundle if there is any.
This currently prevents adding actors of a plugin to content bundles of the same plugin with the 5.3 vanilla UAssetReferencingPolicySettings settings.
Check udn url
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
FBXモデルをインポートした際透けた状態でインポートされてしまいます。
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193477 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - World Partition |
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Affects Versions | 5.3 |
Target Fix | 5.5 |
Created | Aug 21, 2023 |
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Resolved | Apr 30, 2024 |
Updated | Oct 18, 2024 |