Description

ULevelEditorDragDropHandler::PreviewDropObjectsAtCoordinates sets the World as the ReferencingAsset when we should probably set the GameDataAsset for the current active ContentBundle if there is any.

This currently prevents adding actors of a plugin to content bundles of the same plugin with the 5.3 vanilla UAssetReferencingPolicySettings settings.

Steps to Reproduce

Check udn url

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193477 in the post.

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Won't Fix
CreatedAug 21, 2023
ResolvedApr 30, 2024
UpdatedOct 18, 2024
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