Description

ULevelEditorDragDropHandler::PreviewDropObjectsAtCoordinates sets the World as the ReferencingAsset when we should probably set the GameDataAsset for the current active ContentBundle if there is any.

This currently prevents adding actors of a plugin to content bundles of the same plugin with the 5.3 vanilla UAssetReferencingPolicySettings settings.

Steps to Reproduce

Check udn url

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193477 in the post.

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Won't Fix
CreatedAug 21, 2023
ResolvedApr 30, 2024
UpdatedApr 30, 2024