Description

If "Editable when Inherited" is disabled for the static mesh component the issue does not occur.

The bug could be related with other UDN cases:

Steps to Reproduce
  1. Create an actor blueprint with a static mesh component.
  2. Create some instances of the actor in the level.
  3. Set "Simulate Physics" to true through construction script. The blueprint instances reflect the change.
  4. Try to set "Simulate Physics" to false through construction script. The blueprint instances do not reflect the change.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193817 in the post.

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Unresolved
ComponentUE - Simulation - Physics
Affects Versions5.2
Target Fix5.6
CreatedAug 24, 2023
UpdatedOct 25, 2024
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