GameplayCues inheriting from GameplayCueNotify_Actor no longer have their Removed functions called when removed via UAbilitySystemComponent::RemoveGameplayCue if GameplayCueNotifyTagCheckOnRemove is set and the target has the MatchedTagName.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193844 in the post.
22 |
Component | UE - Gameplay - Gameplay Ability System |
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Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Aug 24, 2023 |
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Updated | Sep 30, 2024 |