GameplayCues inheriting from GameplayCueNotify_Actor no longer have their Removed functions called when removed via UAbilitySystemComponent::RemoveGameplayCue if GameplayCueNotifyTagCheckOnRemove is set and the target has the MatchedTagName.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What controls of umg have mouse wheel events in UE4.27?
How to use the.usf file in the ue4 engine Shader in the material?
What ConsoleCommand can be executed to improve the quality of pixel stream images?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193844 in the post.
22 |
Component | UE - Gameplay - Gameplay Ability System |
---|---|
Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Aug 24, 2023 |
---|---|
Updated | Sep 30, 2024 |