GameplayCues inheriting from GameplayCueNotify_Actor no longer have their Removed functions called when removed via UAbilitySystemComponent::RemoveGameplayCue if GameplayCueNotifyTagCheckOnRemove is set and the target has the MatchedTagName.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193844 in the post.
| 22 |
| Component | UE - Gameplay - Gameplay Ability System |
|---|---|
| Affects Versions | 5.3 |
| Target Fix | 5.7 |
| Created | Aug 24, 2023 |
|---|---|
| Resolved | Jun 4, 2025 |
| Updated | Oct 22, 2025 |