There's a small typo in the "skeleton" tooltip in the editor's fbx importer.
It says "and animation" when it should say "an animation" (see attached screenshot).
1. Open any project
2. Import a skeletal mesh
3. When the FBX Import Options box opens, scroll over "Skeleton" to reveal tooltip
4. Note typo: When importing "and" animation....
5. Expected: When importing an animation...
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19395 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.8.1 |
Target Fix | 4.11 |
Fix Commit | 2646688 |
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Created | Jul 30, 2015 |
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Resolved | Aug 11, 2015 |
Updated | Apr 27, 2018 |