DBuffer has 8 bit render targets for decals. The first render target holds BaseColor. It is not SRGB so we probably have poor precision distribution over the color range. It should be possible simply to enable SRGB here.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
Why does UV setting float2(1,1) display incorrectly in the material's custom node?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194006 in the post.
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Component | UE - Rendering Architecture |
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Target Fix | 5.6 |
Created | Aug 28, 2023 |
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Updated | Sep 5, 2024 |