Using the new GameplayEffect's component based configuration, selected tags (FGameplayTagRequirements) don't inherit from parent GameplayEffect blueprints to child BPs.
Additionally:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194027 in the post.
2 |
Component | UE - Gameplay - Gameplay Ability System |
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Affects Versions | 5.3, 5.4 |
Target Fix | 5.3.2 |
Created | Aug 28, 2023 |
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Resolved | Nov 2, 2023 |
Updated | Nov 6, 2023 |