Description

Static meshes can have normals flipped when the actor they are attached to has one component of its scale inverted.

Steps to Reproduce
  1. Add two cubes to any level.
  2. Parent one to the other.
  3. Set mobility of both to mobile.
  4. Set the scale on the parent to -1,1,1
  5. Normals on the child will flip.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194353 in the post.

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Unresolved
ComponentUE - Rendering Architecture
Affects Versions5.1.15.2.15.3
Target Fix5.5
CreatedAug 31, 2023
UpdatedFeb 16, 2024