Static meshes can have normals flipped when the actor they are attached to has one component of its scale inverted.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194353 in the post.
1 |
Component | UE - Rendering Architecture |
---|---|
Affects Versions | 5.1.1, 5.2.1, 5.3 |
Target Fix | 5.6 |
Created | Aug 31, 2023 |
---|---|
Updated | Sep 5, 2024 |