This was reported by a UDN customer on one instance but the issue may affect more than that.
Note that the issue does not happen if the two materials have different colors.
Note also that the issue happens if one of the meshes to merge has 2 sections with the same material assigned
Unzip attached file at the root of the content folder of a project
Load level UDN00610707_Map
Select the 3 static mesh actors in the World outliner
Execute Actor -> Merge Actors(3) -> Merge
Open resulting mesh in the static mesh editor
Expected result: The static mesh should have two sections with two materials, red and green
Actual result: The static mesh has only one section and one of the cube does not have a material applied to it
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194703 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - Merge Actor |
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Target Fix | 5.6 |
Created | Sep 6, 2023 |
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Updated | Oct 11, 2024 |