The Make Bitmask node uses the flag index rather than the flag mask value unless the enum has the UseEnumValuesAsMaskValuesInEditor meta specifier. UserDefinedEnums in the editor don't support this flag at the moment, so reordering the UserDefinedEnum will change the value on the Make Bitmask node.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the difference between Camera and CineCamera?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-195374 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Sep 13, 2023 |
---|---|
Updated | Sep 30, 2024 |