The Make Bitmask node uses the flag index rather than the flag mask value unless the enum has the UseEnumValuesAsMaskValuesInEditor meta specifier. UserDefinedEnums in the editor don't support this flag at the moment, so reordering the UserDefinedEnum will change the value on the Make Bitmask node.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-195374 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Sep 13, 2023 |
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Updated | Sep 30, 2024 |