Layered destructible meshes do not simulate in the same way between UE4 and PhysX Lab.
The observed issues are:
1) After first fracture no more damage is applied
2) Areas seem to react differently to same force
3) Bodies can fall inside the remaining large mesh causing it to jitter wildly.
A test project for both UE4 and PhysX Lab is linked in the linked UDN post
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19815 in the post.
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Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.9 |
Created | Aug 10, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |