Morph Target Normals not importing as expected when Normals are locked
User's morph targets are creating strange normals when the normals are locked in Maya upon export
Cannot find suitable workaround.
[Image Removed]
1. Open Maya file
2. Export all and include morph targets
3. Import FBX into UE4, enabling "Import Normals" on import options and ensure that morph targets are enabled
4. Open the Skeletal Mesh
5. Manipulate any of the morph targets
Result: Strange normal behavior. See attached image
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19861 in the post.
12 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.9, 4.10.2 |
Created | Aug 10, 2015 |
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Resolved | Dec 14, 2018 |
Updated | Jul 14, 2021 |