Specifying which orientations the iOS app supports are not honoured correctly. ie: a landscape only game will still render in Portrait mode even when Portrait is disabled in the iOS Settings panel
1) Under iOS Project settings, disable "Supports Portrait Orientation"
2) Create a shipping build and install onto iOS device
3) Build should not be able to run in portrait mode
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-198625 in the post.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 5.3 |
Target Fix | 5.3.2 |
Created | Oct 20, 2023 |
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Resolved | Oct 25, 2023 |
Updated | Nov 4, 2023 |