Failure occurs at compile time during GC when the replacement component that we create is being destroyed. This component includes the BillboardComponent instance that's attached to the scene component at registration time when bVisualizeComponent is TRUE (default); however, the attachment reference is propagating to the replacement instance which means its parent no longer matches in the DestroyComponent() logic, which triggers the validation.
N/A
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-198639 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Oct 20, 2023 |
---|---|
Updated | Sep 30, 2024 |